Maandag 20 Mei 2013

Pokemon Grass Type


Grass (type)

From Bulbapedia, the community-driven Pokémon encyclopedia.
Types
NormalFire
FightingWater
FlyingGrass
PoisonElectric
GroundPsychic
RockIce
BugDragon
GhostDark
Steel 
???
The Grass type (Japanese: くさタイプ Grass type) is one of the seventeen types. Notable Trainers that specialize in Grass-type Pokémon are Erika of Celadon CityGardenia of Eterna City, and Cilan of Striaton City. Prior to changes in Generation IV all Grass-type moves were special, but they may now also bephysical depending on the attack.


Overall
Statistical averages

Stat
HP:65.29
Attack:70.29
Defense:69.51
Sp.Atk:73.51
Sp.Def:71.10
Speed:60.26
Total:409.95

Fully evolved*

Stat
HP:79.03
Attack:87.47
Defense:82.37
Sp.Atk:89.45
Sp.Def:83.97
Speed:73.68
Total:495.97

Battle properties

OffensiveGrassDefensive
PowerTypes PowerTypes
Ground
Rock
Water
½×Electric
Grass
Ground
Water
½×Bug
Dragon
Fire
Flying
Grass
Poison
Steel
Bug
Fire
Flying
Ice
Poison
NoneNone

Characteristics

Offense

Offensively, although they are the only type that can super-effectively handle commonly-used Water/Ground Pokémon such as Quagsire, Grass types have problems in most other situations. The main problem Grass-type moves face is that nearly all of the few Pokémon they are advantageous against are also weak to moves of other types, hence making them seem dwarfed by the effectiveness of moves of other types. Other problems are that too many Pokémon types resist these moves (including themselves) to rely on them as a main form of dealing damage, and most of them aren't very powerful. Even then, most of the powerful moves have drawbacks, which can cause more trouble. For example, Leaf Storm sharply lowers Special Attack, Wood Hammer causes recoil damage, Petal Dance causes confusion, SolarBeam requires charging up if intense sunlight is not nearby and Frenzy Plant requires a turn to recharge after being used. The moves that have no drawbacks, like Power Whip, are very rare. Furthermore, the majority of Grass types have very narrow movesets, often where the only damage-dealing level up moves are Grass-type and Normal-type moves (as seen in Pokémon such as MeganiumCherrim and Sunflora). Another problem is that double resistances to Grass are extremely common, even more so than double weaknesses, and the Ability Sap Sipper, which several Pokémon have, negates Grass-type attacks, raising Attack whenever hit with one.
Grass-type Pokémon seem to be affected by weather conditions more than most other Pokémon, due to their closeness with plants and nature. Most power up under intense sunlight, while a few others work best under other conditions, such as Ludicolo in heavy rainCacturne in sandstorms or Abomasnow in hailstorms. A majority of Grass types have above-average Attack or Special Attack as well as high Speed, as seen in SceptileLeafeon, and Lilligant, which can become mixed, physical, and special sweepers, respectively.

Defense

Defensively speaking, Grass types have both good and bad points. Whilst weak to the Ice type and Fire type—two very commonly used types offensively—the other weaknesses of the Grass types are rarely used offensively; furthermore, two of the types that specialise in moves that Grass types are weak to are hindered by their poor offensive stats. Also, most Grass types have a secondary type which eliminates their weaknesses to Poison- and Bug-type moves (which in turn makes Flying-type moves more of a threat). Further, all of Grass's resistances are quite common.
On the other hand, Grass types' main problem is their weakness to five types—the most weaknesses of all types (tied with Rock). Also, in practice, Grass types' resistances are still of little use. Almost all Water types can use Ice Beam, and most Electric types can learn Signal Beam. With a number of Grass types being part Poison-type as well, Grass types' resistance to Ground-type moves has been hindered. Given all of this, Grass types are difficult to switch into play.
Despite some of its defensive flaws, it is typical for Grass types to learn Leech Seed and Synthesis, among other disabling moves, like PoisonPowderSleep Powder and Stun Spore. This enables these Pokémon to provide support to the rest of their team, and can make them difficult to faint. In addition, a particular asset of this type is being the only one immune to Leech Seed.

Contest Properties

When used in Contests, Grass-type moves typically become Smart moves, but can also be any of the other four Contest types.

Pokémon

As of Generation V, there are 74 Grass-type Pokémon or 11.40% of all Pokémon, making it the fourth most common type.

Pure Grass-type Pokémon

#Name
114TangelaTangela
152ChikoritaChikorita
153BayleefBayleef
154MeganiumMeganium
182BellossomBellossom
191SunkernSunkern
192SunfloraSunflora
252TreeckoTreecko
253GrovyleGrovyle
254SceptileSceptile
273SeedotSeedot
285ShroomishShroomish
331CacneaCacnea
387TurtwigTurtwig
388GrotleGrotle
420CherubiCherubi
421CherrimCherrim
455CarnivineCarnivine
465TangrowthTangrowth
470LeafeonLeafeon
492ShayminShaymin*
495SnivySnivy
496ServineServine
497SerperiorSerperior
511PansagePansage
512SimisageSimisage
546CottoneeCottonee
547WhimsicottWhimsicott
548PetililPetilil
549LilligantLilligant
556MaractusMaractus
???ChespinChespin
???GogoatGogoat

Pokéstar Studios opponents

#Name
N/ABlack DoorBlack Door

Half Grass-type Pokémon

Primary Grass-type Pokémon

#NameType 1Type 2
001BulbasaurBulbasaurGrassPoison
002IvysaurIvysaurGrassPoison
003VenusaurVenusaurGrassPoison
043OddishOddishGrassPoison
044GloomGloomGrassPoison
045VileplumeVileplumeGrassPoison
069BellsproutBellsproutGrassPoison
070WeepinbellWeepinbellGrassPoison
071VictreebelVictreebelGrassPoison
102ExeggcuteExeggcuteGrassPsychic
103ExeggutorExeggutorGrassPsychic
187HoppipHoppipGrassFlying
188SkiploomSkiploomGrassFlying
189JumpluffJumpluffGrassFlying
274NuzleafNuzleafGrassDark
275ShiftryShiftryGrassDark
286BreloomBreloomGrassFighting
315RoseliaRoseliaGrassPoison
332CacturneCacturneGrassDark
357TropiusTropiusGrassFlying
389TorterraTorterraGrassGround
406BudewBudewGrassPoison
407RoseradeRoseradeGrassPoison
459SnoverSnoverGrassIce
460AbomasnowAbomasnowGrassIce
492ShayminShaymin*GrassFlying
590FoongusFoongusGrassPoison
591AmoongussAmoongussGrassPoison
597FerroseedFerroseedGrassSteel
598FerrothornFerrothornGrassSteel
640VirizionVirizionGrassFighting

Secondary Grass-type Pokémon

#NameType 1Type 2
046ParasParasBugGrass
047ParasectParasectBugGrass
251CelebiCelebiPsychicGrass
270LotadLotadWaterGrass
271LombreLombreWaterGrass
272LudicoloLudicoloWaterGrass
345LileepLileepRockGrass
346CradilyCradilyRockGrass
413WormadamWormadam*BugGrass
479RotomRotom*ElectricGrass
540SewaddleSewaddleBugGrass
541SwadloonSwadloonBugGrass
542LeavannyLeavannyBugGrass
585DeerlingDeerlingNormalGrass
586SawsbuckSawsbuckNormalGrass

Moves

GenMoveCategoryContestPowerAccuracyPPTargetDescription
IAbsorbSpecialSmart20100%25 (max 40)
   
   
Any adjacent Pokémon
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
IIIAromatherapyStatusSmart%(max 8)
   
   
All allies
The user releases a soothing scent that heals all status problems affecting the user's party.
IIIBullet SeedPhysicalCool25100%30 (max 48)
   
   
Any adjacent Pokémon
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
VCotton GuardStatus%10 (max 16)
   
   
Self
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat.
IICotton SporeStatusBeauty100%40 (max 64)
   
   
Any adjacent Pokémon
The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat.
IVEnergy BallSpecialBeauty80100%10 (max 16)
   
   
Any adjacent Pokémon
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
IIIFrenzy PlantSpecialCool15090%(max 8)
   
   
Any adjacent Pokémon
The user slams the target with an enormous tree. The user can't move on the next turn.
IIGiga DrainSpecialSmart75100%10 (max 16)
   
   
Any adjacent Pokémon
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
IVGrass KnotSpecialSmartVaries100%20 (max 32)
   
   
Any adjacent Pokémon
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
VGrass PledgeSpecial50100%10 (max 16)
   
   
Any adjacent Pokémon
A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp.
IIIGrassWhistleStatusSmart55%15 (max 24)
   
   
Any adjacent Pokémon
The user plays a pleasant melody that lulls the target into a deep sleep.
VHorn LeechPhysical75100%10 (max 16)
   
   
Any adjacent Pokémon
The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
IIIIngrainStatusSmart%20 (max 32)
   
   
Self
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
IIILeaf BladePhysicalCool90100%15 (max 24)
   
   
Any adjacent Pokémon
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
IVLeaf StormSpecialCute14090%(max 8)
   
   
Any adjacent Pokémon
The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
VLeaf TornadoSpecial6590%10 (max 16)
   
   
Any adjacent Pokémon
The user attacks its target by encircling it in sharp leaves. This attack may also lower the foe's accuracy.
ILeech SeedStatusSmart90%10 (max 16)
   
   
Any adjacent Pokémon
A seed is planted on the target. It steals some HP from the target every turn.
IIIMagical LeafSpecialBeauty60%20 (max 32)
   
   
Any adjacent Pokémon
The user scatters curious leaves that chase the target. This attack will not miss.
IMega DrainSpecialSmart40100%15 (max 24)
   
   
Any adjacent Pokémon
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
IIINeedle ArmPhysicalSmart60100%15 (max 24)
   
   
Any adjacent Pokémon
The user attacks by wildly swinging its thorny arms. It may also make the target flinch.
IPetal DanceSpecialBeauty120100%10 (max 16)
   
   
Any adjacent foe
The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
IVPower WhipPhysicalBeauty12085%10 (max 16)
   
   
Any adjacent Pokémon
The user violently whirls its vines or tentacles to harshly lash the target.
IRazor LeafPhysicalCool5595%25 (max 40)
   
   
All adjacent foes
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
IVSeed BombPhysicalSmart80100%15 (max 24)
   
   
Any adjacent Pokémon
The user slams a barrage of hard-shelled seeds down on the target from above.
IVSeed FlareSpecialCool12085%(max 8)
   
   
Any adjacent Pokémon
The user emits a shock wave from its body to attack its target. It may harshly lower the target's Sp. Def.
ISleep PowderStatusSmart75%15 (max 24)
   
   
Any adjacent Pokémon
The user scatters a big cloud of sleep-inducing dust around the target.
ISolarBeamSpecialCool120100%10 (max 16)
   
   
Any adjacent Pokémon
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
ISporeStatusSmart100%15 (max 24)
   
   
Any adjacent Pokémon
The user scatters bursts of spores that induce sleep.
IStun SporeStatusSmart75%30 (max 48)
   
   
Any adjacent Pokémon
The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.
IISynthesisStatusSmart%(max 8)
   
   
Self
The user restores its own HP. The amount of HP regained varies with the weather.
IVine WhipPhysicalCool35100%15 (max 24)
   
   
Any adjacent Pokémon
The target is struck with slender, whiplike vines to inflict damage.
IVWood HammerPhysicalTough120100%15 (max 24)
   
   
Any adjacent Pokémon
The user slams its rugged body into the target to attack. The user also sustains serious damage.
IVWorry SeedStatusBeauty100%10 (max 16)
   
   
Any adjacent Pokémon
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
All details are accurate to Generation V games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Trivia

  • In Generation I, the Gym guide in Cerulean Gym refers to the Grass type as the Plant type (Japanese: しょくぶつタイプ Plant type).
  • The Grass type is tied with the Rock type for the largest number of weaknesses when unpaired, with five: BugFlyingIceFire and Poison. Coincidentally, Rock is super effective against all of Grass's weaknesses except for Poison.
  • All Pokémon that have seven weaknesses are partially of the Grass type.
  • There is at least one Pokémon with each type combination that has a double weakness to Grass. For example, Omanyte is Water/RockWhiscash is Water/Ground, andRock/Ground types are the most plentiful.
  • Grass type has been resisted by the most types, having the DragonBugFlyingSteelFire, and Poison types resist it, as well as resisting itself.
  • The Grass type has the most Pokémon that evolve by evolutionary stones, with a total of 11. It is also the type that can utilize the most stones, having at least one Pokémon that can evolve via the Leaf StoneSun StoneWater Stone, and Shiny Stone.
  • Grass type is the only type that both resists and is strong against Water type.
  • Generation V introduced the most Grass-type Pokémon of any Generation, with 20 and Generation II introduced the fewest Grass-type Pokémon, with 10.
  • There are 27 Pokémon with double weakness to Grass, more than any other type.
    • Moreover, in all generations Grass was the most common double weakness, with the exception of Generation I where the Bug type had one more Pokémon with a double weakness to it.
    • However, Grass is also the most doubly resisted type.
  • Generation I introduced the most Grass-type moves of any Generation, with ten and Generation II introduced the fewest Grass-type moves, with three.

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