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OverallStatistical averages
Fully evolved
Battle properties
Generation I
| Offensive |  | Defensive |
| Power | Types | | Power | Types |
| 2× | 

 | ½× | 

 |
| ½× | 


 | 2× | 

 |
| 0× | None | 0× | None |
Generation II-onwards
| Offensive |  | Defensive |
| Power | Types | | Power | Types |
| 2× | 


 | ½× | 



 |
| ½× | 


 | 2× | 

 |
| 0× | None | 0× | None |
Characteristics
Defense
The Fire type has its pros and cons defensively.
Ground,
Rock, and
Water moves are all very common, while most of the Fire type's resistances are of little use. Most Fire-type Pokémon will not survive too long in battle; they must deal damage quickly in order to earn their slot on a team. This reflects the nature of fire being a glass cannon; a very destructive force yet at the same time being very fragile. The biggest flaw Fire types have is that all Fire-type Pokémon are weak to
Water, with the exception of the
legendary Pokémon Reshiram, which is a dual
Dragon/Fire type.
However, not only does the Fire type have five resistances, among them being a key resistance to the powerful
Ice, but it is also immune to
burns, making Pokémon of this type key physical sweepers. Also, most Fire types can at least learn
SolarBeam to counter all three of the type's weaknesses.
Offense
Offensively, Fire is very powerful. The ability to deal
super-effective damage to
Steel-type Pokémon is very useful for Pokémon that specialize in
special moves, as many Steel-type Pokémon typically have high
Defense but a low
Special Defense and would suffer with any special moves thrown at them. Also, Fire-type moves are generally powerful, with around half of its damaging moves having 100 or more for
power and 17 out of 27 having 80 or more. While Fire is resisted by four types, two types are hindered by
their own bad Special Defenses and
relative scarcitytherefore keeping their moves rather valuable. Although Fire types often have below average defensive stats, they often have high
Speed and
Attack stats, making them great offensive Pokémon.
Fire is super effective against four types, tying it in amount with
Ice and
Rock. However, double weaknesses to Ice and Rock are slightly more common, and Ground and Fighting hit even more types super-effectively. Despite this, Fire is unique in that it is the only type that can cause 5× times damage, due to the combination of Paras's evolutionary family's double weakness and the Ability
Dry Skin. Fire types also possess higher offensive stats compared to Ice and Rock types. Many Fire types can now learn
Grass moves, which can make double resistances to Fire useless (in this case, Water/Rock types, who are doubly weak to Grass).
Contest properties
When used in Contests, Fire-type moves typically become
Beauty moves, but some may be
Tough or
Smart moves.
Pokémon
As of Generation V, there are 48 Fire-type Pokémon or 7.40% of all Pokémon, making it the ninth most common type.
Pure Fire-type Pokémon
Pokéstar Studios opponents
Half Fire-type Pokémon
Primary Fire-type Pokémon
Secondary Fire-type Pokémon
Moves
| Description |
| III | Blast Burn | Special | Beauty | 150 | 90% | 5 (max 8) |
| The target is razed by a fiery explosion. The user must rest on the next turn, however. |
| III | Blaze Kick | Physical | Beauty | 85 | 90% | 10 (max 16) |
| The user launches a kick that lands a critical hit more easily. It may also leave the target with a burn. |
| V | Blue Flare | Special | | 130 | 85% | 5 (max 8) |
| The user attacks by engulfing the target in an intense, yet beautiful, blue flame. It may leave the target with a burn. |
| I | Ember | Special | Beauty | 40 | 100% | 25 (max 40) |
| The target is attacked with small flames. It may also leave the target with a burn. |
| III | Eruption | Special | Beauty | 150 | 100% | 5 (max 8) |
| The user attacks the opposing team with explosive fury. The lower the user's HP, the less powerful this attack becomes. |
| V | Fiery Dance | Special | | 80 | 100% | 10 (max 16) |
| Cloaked in flames, the user dances and flaps its wings. It may also raise the user's Sp. Atk stat. |
| I | Fire Blast | Special | Beauty | 120 | 85% | 5 (max 8) |
| The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| IV | Fire Fang | Physical | Beauty | 65 | 95% | 15 (max 24) |
| The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. |
| V | Fire Pledge | Special | | 50 | 100% | 10 (max 16) |
| A column of fire hits opposing Pokémon. When used with its Grass equivalent, its damage increases into a vast sea of fire. |
| I | Fire Punch | Physical | Beauty | 75 | 100% | 15 (max 24) |
| The target is punched with a fiery fist. It may leave the target with a burn. |
| I | Fire Spin | Special | Beauty | 35 | 85% | 15 (max 24) |
| The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
| V | Flame Burst | Special | | 70 | 100% | 15 (max 24) |
| The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. |
| V | Flame Charge | Physical | | 50 | 100% | 20 (max 32) |
| The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
| II | Flame Wheel | Physical | Beauty | 60 | 100% | 25 (max 40) |
| The user cloaks itself in fire and charges at the target. It may also leave the target with a burn. |
| I | Flamethrower | Special | Beauty | 95 | 100% | 15 (max 24) |
| The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
| IV | Flare Blitz | Physical | Smart | 120 | 100% | 15 (max 24) |
| The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned. |
| V | Fusion Flare | Special | | 100 | 100% | 5 (max 8) |
| The user brings down a giant flame. This attack does greater damage when influenced by an enormous thunderbolt. |
| V | Heat Crash | Physical | | Varies | 100% | 10 (max 16) |
| The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the damage. |
| III | Heat Wave | Special | Beauty | 100 | 90% | 10 (max 16) |
| The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. |
| V | Incinerate | Special | | 30 | 100% | 15 (max 24) |
| The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| V | Inferno | Special | | 100 | 50% | 5 (max 8) |
| The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. |
| IV | Lava Plume | Special | Tough | 80 | 100% | 15 (max 24) |
| An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. |
| IV | Magma Storm | Special | Tough | 120 | 75% | 5 (max 8) |
| The target becomes trapped within a maelstrom of fire that rages for four to five turns. |
| III | Overheat | Special | Beauty | 140 | 90% | 5 (max 8) |
| The user attacks the target at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. |
| II | Sacred Fire | Physical | Beauty | 100 | 95% | 5 (max 8) |
| The target is razed with a mystical fire of great intensity. It may also leave the target with a burn. |
| V | Searing Shot | Special | | 100 | 100% | 5 (max 8) |
| An inferno of scarlet flames torches everything around the user. It may leave the target with a burn. |
| II | Sunny Day | Status | Beauty | — | —% | 5 (max 8) |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| V | V-create | Physical | | 180 | 95% | 5 (max 8) |
| With a hot flame on its forehead, the user hurls itself at its target. It lowers the user's Defense, Sp. Def, and Speed stats. |
| III | Will-O-Wisp | Status | Beauty | — | 75% | 15 (max 24) |
| The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
| All details are accurate to Generation V games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Trivia
- The Fire type is the only type that has not been paired with the Water type.
- In Generation III, all fifteen Fire-type moves were Beauty moves.
- In the Hoenn region games, Fire-type moves could be used underwater, with no damage reduction unlike in the rain, and Fire types likeCharmander were able to battle underwater, even though its Pokédex entries point out that it will die if its flame goes out.
- The three types that Fire is weak to (Ground, Rock, and Water) all share a weakness to Grass-type attacks.
- Up until Generation V, every Fire-type starter family had at least one member whose English name begins with a C.
- Pokémon Diamond and Pearl have been criticized for the relative lack of Fire-type Pokémon in the Sinnoh Pokédex (the Chimchar and Ponytalines being the only ones), which became apparent when Flint's team only had two Fire types (the final forms of those two lines). This was changed in Platinum with the expansion of the Sinnoh Pokédex to include the Houndour, Magmar, and Eevee families.
- In the main Pokémon games since Generation III, the Fire type has been represented by the color orange. However, in most other Pokémon media, the Fire type has been associated with the color red, including the Pokémon Trading Card Game, the Pokémon Stadium series, andPokémon Mystery Dungeon.
- Also, the Cool condition uses the same shade of orange in its status screen icon as the Fire type's icon does, despite being described as red in-text. However, no Fire-type moves are Cool moves.
- Fire is the only starter type where its respective starter Pokémon lines have not been of the same color category each generation. TheCharmander, Torchic, and Tepig lines are in the Red color category, however the Cyndaquil line is in the Yellow color category, and theChimchar line is in the Brown color category.
- Generation III is the only generation not to have introduced at least one Fire-type legendary Pokémon.
- It is also the only Generation so far not to have introduced a Fire-type move with the word "fire" in its name.
- Fire is unique in that it is the only type able to deal more than double super effective damage. This is possible due to the Paras family's double weakness to fire paired with their Ability, Dry Skin, which multiplies fire damage by 1.25, effectively making them take quintuple damage from Fire moves.
- Generation V introduced the most Fire-type Pokémon of any Generation, with 16 and Generation IV introduced the least Fire-type Pokémon, with five.
- Fire types are much rarer in colder regions than in warmer ones, as proven with Hoenn and Sinnoh's Pokédex listings, which have the mostand the least Fire types respectively.
- Fire types are rare, with only 26 fully-evolved Pokémon among the total amount of 48, of which there are six legendary Pokémon and fivestarter Pokémon.
- Technically, this means that only fifteen fully-evolved Fire-type Pokémon are easily available. This makes sense as most forms of fire are extremely rare in nature.
- Generation V introduced the most Fire-type moves of any Generation, with 11 and Generation II introduced the least Fire-type moves, with three.
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